Gaming Literacy
How does the interview shift throughout the time? When does the interviewee start to become comfortable?
Seems a little insecure at the beginning of the interview "ah" "I guess"
A lot of high agency words
laughs in beginning when talking about "games as a software"
when asked about connections started using the phrase "you" "you're"
Simplifies the knowledge of using software "there's menus"
Goes from "I" to "you" to "I" throughout the interview.
From the beginning to the end the interviewee gained more confidence
Conversation: how gaming and software relate
Discourse: software
Intertextuality:
Uses the word "I" throughout the interview
Towards beginning seems nervous "ah" "I guess" "you know"
In the middle of interview he shift from "I" to "you" or "you're" then back to "I"
Included in this interview is the talk about gaming and software and how they work, comparing them to how he learned software when he was younger. Left out in this interview are what types of games he plays, the actual age he was when he started playing these games. It talks about him playing them as a little kid but neglects to mention the age he was when he started.
Rikki Frischman
Dr. Chandler
English 3029 Section 1
3/19/13
Interviews are helpful way to gather information on how a specific person thinks/feels about a certain subject. In this particular interview the interviewer and interviewee are discussing gaming literacies. It talks about how gaming literacies work and comparing them to regular software. He also discusses how was why he learned software when he was younger. The interviews main focus is about this particular person. The interviewee does not talk about other people and how they work with gaming literacy, except for this stepfather and the interviewer does not ask about anyone else except the interviewee and his stepfather.
During the interview you can easily noticed that the interviewee was nervous. Certain ways he was answering question and presenting himself show that he was not fully comfortable in the beginning and middle of the interview. Towards the end, however, he began to gain more confidence in his answers and the conversation between him and the interviewer began to flow easier.
At the beginning of the interview the interviewee refers to himself as a "software novice" and the interviewer makes intimidating statements such as, "I bullied you into being competent". Although reading further into the interview you see that she is actually giving a complement, the statement itself can sound rather intimidating. He also uses many phrases that let you know he is nervous during the interview. He says the phrases "you know" and ah" quite a bit in the beginning which can clarify that he is insecure and does not want to sound conceited about his knowledge of the software to someone he barely knows. Something else that he does throughout the interview is blame his knowledge of software on the help of menus, "well like a lot of games, in the beginning, there's menus. You don't just start playing." This shows that he feels that if it weren't for the menus to help him out he would not be as good at what he does as he is.
Aspects of Gee that were present in this interview were the big "C" conversation, big "D" discourse and intertextuality. The big "C" conversation in this interview that was talked about was how gaming and computer software relate. This interview talks about a "D"iscourse community because computer software is a specialty that not everyone is familiar with. The intertextuality that is used in this interview to proves that this is a discourse community. Some of the words used in this interview are Microsoft, word, powerpoint, excel, speadsheet, DOS system, menus and software. These types of words would only be used if someone was talking about computer systems and how they compare to gaming literacies.
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