Thursday, March 28, 2013

Short Analysis Paper


Rikki Frischman
Dr. Chandler
English 3029 Section 01
3/28/13

Interviews are a helpful way to gather information on how a specific person thinks/feels about a certain subject. In this particular interview I will be analyzing the interviewer and the participant’s discussion of gaming literacies and how the interviewer and the participant interact with each other. This interview talks about how games can be considered software. While analyzing this interview I noticed that there were aspects of how the interviewer was stating questions that made the participant uncomfortable. However, throughout reading the interview I noticed a change. It is important to know what aspects of the interview questions can make a participant feel uncomfortable because when they feel uncomfortable they may not be as honest or confident as they could be. By making the participant comfortable, the interviewer will have a better opportunity to receive truthful input from the participant throughout the interview.
            Some of the language presented throughout the interview let you know that the participant felt either comfortable or uncomfortable. During the first half of the interview the participant uses stalling words when the interviewer is asking him questions. For example; “ah” and “I guess”. Another aspect that I also noticed was at the beginning of the interview the participant was laughter, coming up with excuses, and rambling. These features indicated to me that the participant felt uncomfortable. But as I continued to read the rest of the interview I noticed that the participant became more comfortable. He was using phrases such as; “oh yeah and you’re right” which showed me that he began to get comfortable and gain more confidence in himself and his answers. He was also agreeing with the interviewer, which showed me that their conversation was going smoothly. Finally, at the end of the interview he brought up a completely new topic, which showed that he was comfortable enough to share more of his knowledge with the interviewer.
            At the beginning of the interview the interviewer would ask him questions, he would answer and then the interviewer would not accept his answer, she would challenge it. For example; the participant states that he considers software to be frontpage, powerpoint, excell, ect and the interviewer argued with him by asking if games were a software.
Ch       “so it's interesting, games aren't really considered software are they?
 B        they are -
Ch       so you know lots of software
B         yeah, but it's just games (laughing)”

 This point in the interview is when the participant starts stalling and laughing which showed his nervousness and uncertainty to answer based on how the interviewer approached the questions asked.  As I continued reading the interview I kept noticing these characteristics. The participant would say something and the interviewer would condescendingly ask him something else as if she was only looking for one, specific answer.
            Something else I noticed towards the middle of this interview was that he was making excuses for his knowledge of software. It seemed that because the interviewer was so assertive in the beginning of this interview in getting only the answers she was looking for; he was not sure when she was giving him a complement or agreeing with him. For example; the interviewer stated that he had knowledge and an understanding of how to interpret programs and he blamed his knowledge of the software on the use of menus. He stated “in the beginning, there’s menus” and he rambled about the menus for a few lines trying to prove his point.

Ch       “that's literacy - you have the basic tools, the right basic set of assumptions for how to read, understand, interpret a program.  And so what I'm looking for is the connection between all the gaming experience you have and your ability to do that with the applications - the academic applications
B         well like a lot of games, in the beginning, there's menus.  You don't just start playing.  There's menus, you get to customize your decal your spray, clothes,
Laughing
It's not all playing the game it's a lot of process to prepare for it, there's like box, scripts, you practice it, and you're not playing with other people, you're just like fooling around.”

This tells me that he did not feel confident enough yet with the interviewer to accept her compliment and needed a way to make himself not sound as smart as he was.
            However, this was the point in the interview that I noticed a change. It seemed that the interviewer was starting to become less demanding with question and more interested to see what the initial thought of the participant was. For example; after the participant mentioned the menus the interviewer reiterated what the participant said and simply asked “anything else”. 

Ch       “OK so all those things - same kinds of processes, same kinds of moves - so navigating menus is something you learned from games that can carry over - anything else?
B         I think that is the main thing, I can't connect a First person shooter with Microsoft word, that would be a real stretch”

This was he point when the participants answers seemed to be getting more relaxed and they were shorter and to the point. He is not stalling, laughing, coming up with excuses, or rambling. And for the first time in the entire interview the interviewer asked him a question and he replied with an “oh yeah, you’re right”.
            The rest of this interview seemed to run very smoothly. Each question and answer was a few words long and the conversation seemed to flow nicely.

B         “like I was navigating through menus
Ch       you got used to trial and error
B         I wasn't being graded - there's no - all right man, let's pass this class you've got to
Ch       so you're completely comfortable with messing it up and starting over.
B         Oh yeah”

 Towards the very end of the interview the interviewer asked if he was comfortable messing around with software and starting over and he replied “oh yeah”. The statement “oh yeah” to the question asked prior shows that his confidence really exceled from the beginning of the interview until then. His confidence really showed at that point in the interview because he did not explain himself he just gave the interviewer the simplest answer to answer her question. The very last line of the interview however, was when I noticed the biggest change in confidence. The interviewer ask him if there was anything that he would like to add in the interview and he brought a song he heard on the radio about laughing at your mistake.

B         “there's a song by Natasha Ben ? I hear it on the radio - it goes like, she says in her song, that we're taught not to make mistakes, we really can't live that way”

The fact that he was able to continue the conversation even after the main points were made showed that he felt comfortable and was confident in continuing to talk to the interviewer.
             The interview seemed to completely change when the interviewer stopped trying to get information she wanted out of the participant. When she did this it made the participant uncomfortable and not as confident when answering the questions she asked. But as soon as she started asking questions the would further the current conversation the participant gained confidence and became comfortable answering questions that way he wanted to the whole time. When an interviewer comes off as condescending and assertive the participant is going to have a more difficult time answering the questions truthful but as soon as the interviewer begins to accept the conversation and just simply continue it the participant will be a lot more willing to answer the questions asked truthfully.

Thursday, March 21, 2013

Short Analysis Rough Darft


Rikki Frischman
Dr. Chandler
English 3029 Section 01
3/21/13

Question: At what point during the interview did the interviewee’s personality change? What aspects of the interview let you know that he was uncomfortable/comfortable?
Interviews are helpful way to gather information on how a specific person thinks/feels about a certain subject. In this particular interview the interviewer and interviewee are discussing gaming literacies. It talks about how gaming literacies work and comparing them to regular software. Throughout this interview it was easy to tell when the interviewee felt comfortable talking to the interviewer and when the interviewee did not. During the beginning interview you can easily noticed that the interviewee was nervous. Certain ways he was answering question and presenting himself show that he was not fully comfortable with the interviewer yet. Towards the end, however, he began to gain more confidence in his answers and the conversation between him and the interviewer began to flow easier.
At the beginning of the interview the interviewee refers to himself as a "software novice", this tells me that he is uncomfortable in showing his confidence of software to someone that he does not know. When the interviewer asks him what software he uses he simply states “you know, what everyone else knows how to use”. This phase tells me that he is uncomfortable giving himself credit when it comes to software because he compared his knowledge of it to “everyone elses”. Throughout the entire interview he uses phrases/words such as; “you know” and “ah” quite a bit which can clarify that he is insecure/nervous talking to the interviewer and even though he knows what he is doing he is still having trouble putting it into words without sounding like a know it all. For example;well, just in learning how to learn a program, I just see buttons, tool tips and ah I make a go at it.” This sentence says to me that he was trying to explain something to the interviewer and but did not know the right way to say it, got nervous, paused with “ah” then stated “I make a go for it”.
 Something else that he does in this interview is blame his knowledge of software on the help of menus, "well like a lot of games, in the beginning, there's menus. You don't just start playing." He states this after the interviewer says; “that's literacy - you have the basic tools, the right basic set of assumptions for how to read, understand, interpret a program.” It almost seems to me that the interviewee feels uncomfortable accepting this compliment so he blames his success with software and gaming on the menus. He blames his navigation through menus on his success with software. He mentions using menus four times by the end of the interview.
Although, I have stated many reasons why I feel like the interviewee was uncomfortable talking to the interviewer, there are also part towards the end of the interview where I can tell the interviewee was beginning to feel comfortable. Towards the end of the interview the interviewee states to the interviewer “you know what, you’re right” when referring to gaming as a type of software. He proceeds to say “games are still software”. In my opinion that is a drastic change from the beginning of the interview when he states; “yeah, but it's just games” when the interviewer asked about different software.
At the very end of the excerpt of this interview the interviewer asks the interviewee if he is comfortable completely messing around with software and starting from the beginning and he replied, “oh yeah” very bluntly and without further explanation. To me this shows that as the interview progressed he became comfortable enough with the interviewer that his confidence began to show and he was not holding back as much.
Aspects of Gee that were present in this interview were the big "C" conversation, big "D" discourse and intertextuality. The big "C" conversation in this interview that was talked about was how gaming and computer software relate. This interview talks about a "D"iscourse community because computer software is a specialty that not everyone is familiar with. The intertextuality that is used in this interview to proves that this is a discourse community. Some of the words used in this interview are Microsoft, word, powerpoint, excel, speadsheet, DOS system, menus and software. These types of words would only be used if someone was talking about computer systems and how they compare to gaming literacies.
To answer the posed question I would say the interviewee became comfortable with the interviewer towards the end of the excerpt. Overall, however, it is clear to see that it took him a while to become himself with the interviewer. At the beginning/middle the interviewee was very hesitate and lacked confidence but as the interview progressed his confidence began to show and he was able to express his knowledge of software to the interviewer. 

Monday, March 18, 2013

blog 13

Gaming Literacy

How does the interview shift throughout the time? When does the interviewee start to become comfortable?

Seems a little insecure at the beginning of the interview "ah" "I guess"
A lot of high agency words
laughs in beginning when talking about "games as a software"
when asked about connections started using the phrase "you" "you're"
Simplifies the knowledge of using software "there's menus"
Goes from "I" to "you" to "I" throughout the interview.
From the beginning to the end the interviewee gained more confidence

Conversation: how gaming and software relate
Discourse: software
Intertextuality:

Uses the word "I" throughout the interview
Towards beginning seems nervous "ah" "I guess" "you know"
In the middle of interview he shift from "I" to "you" or "you're" then back to "I"

Included in this interview is the talk about gaming and software and how they work, comparing them to how he learned software when he was younger. Left out in this interview are what types of games he plays, the actual age he was when he started playing these games. It talks about him playing them as a little kid but neglects to mention the age he was when he started.

Rikki Frischman
Dr. Chandler
English 3029 Section 1
3/19/13


            Interviews are helpful way to gather information on how a specific person thinks/feels about a certain subject. In this particular interview the interviewer and interviewee are discussing gaming literacies. It talks about how gaming literacies work and comparing them to regular software. He also discusses how was why he learned software when he was younger. The interviews main focus is about this particular person. The interviewee does not talk about other people and how they work with gaming literacy, except for this stepfather and the interviewer does not ask about anyone else except the interviewee and his stepfather.
            During the interview you can easily noticed that the interviewee was nervous. Certain ways he was answering question and presenting himself show that he was not fully comfortable in the beginning and middle of the interview. Towards the end, however, he began to gain more confidence in his answers and the conversation between him and the interviewer began to flow easier.
            At the beginning of the interview the interviewee refers to himself as a "software novice" and the interviewer makes intimidating statements such as, "I bullied you into being competent". Although reading further into the interview you see that she is actually giving a complement, the statement itself can sound rather intimidating. He also uses many phrases that let you know he is nervous during the interview. He says the phrases "you know" and ah" quite a bit in the beginning which can clarify that he is insecure and does not want to sound conceited about his knowledge of the software to someone he barely knows. Something else that he does throughout the interview is blame his knowledge of software on the help of menus, "well like a lot of games, in the beginning, there's menus. You don't just start playing." This shows that he feels that if it weren't for the menus to help him out he would not be as good at what he does as he is.
            Aspects of Gee that were present in this interview were the big "C" conversation, big "D" discourse and intertextuality. The big "C" conversation in this interview that was talked about was how gaming and computer software relate. This interview talks about a "D"iscourse community because computer software is a specialty that not everyone is familiar with. The intertextuality that is used in this interview to proves that this is a discourse community. Some of the words used in this interview are Microsoft, word, powerpoint, excel, speadsheet, DOS system, menus and software. These types of words would only be used if someone was talking about computer systems and how they compare to gaming literacies.

Thursday, March 7, 2013

Blog 12

I plan on doing my short analysis paper on Data Set 5: Chat Rooms. I found this data set to be particularly interesting because of the way the interviewee and the interviewer interact with each other from the beginning of the interview to the end. Some questions I might ask about the data set are; why did her personality change and what made her become more comfortable with the interviewer? Or maybe something along the lines of why she brought up the chat room incident when all the question was asking is how you feel about computers and the internet. I think it would be interesting to take a closer look at this interview and see why she talked about what she did and how it affected her comfort level throughout the interview.  

Monday, March 4, 2013

Blog 11


Which comments actually motivate students to change their writing? How and why?

Codes: In each of these data sets I noticed that the teachers’ comments really focus on what the students need to improve. They explain in depth what they lack and it would be up to them to improve their writings or not.  Certain comments may discourage students to really misinterpret what the teacher is trying to say. Many students cannot take constructive criticism and leave their work as it is because they are afraid of what the teacher is going to find wrong instead of focusing on what they can actually improve.

Categories: These groups of codes really relate to the language that is used in order to get the point across. In order to motivate students in improving their writing teachers have to use language that makes them understand that re-writing would only make their writing better instead of worse.

Pattern:  As for the patterns that I notice which were based on the way the comments were written. The teacher would mention what they did right and then explain to them why the structure, organization, and so on were in the wrong format.

From personal experience the way teachers would write certain comments would influence me in improving my work.  Because of the language that they used, I would see their criticism as a way that I could re-write and make my writing better. They actually influenced me in seeing how improving my writing can make me write fluently. Teacher comments can be the difference between learning how to improve your writing or settling for what you know. Their comments were able to expand the way I write because their criticism offered me different structures and details in which I could improve the organization of my writing.